Medium Beast, Unaligned
Armor Class 15 (natural armor)
Hit Points 48 (4d10 + 8)
Speed 80 ft.
STR
18 (+4)
DEX
22 (+6)
CON
14 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +8
Skills Perception +8, Stealth +6
Damage Resistances Fire
Condition Immunities Prone
Senses Tremorsense 60 ft, Passive Perception 18
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The Calot has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The Calot has advantage on attack rolls against a creature if at least one of the calotss allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The Calot makes two attacks with its bite.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage.

High jump. If the Calot use at least 20 ft of its movement to move it can jump 10 ft up in the air and land on a target within 20 ft of the jumping point. The target rolls a dex save dc 14. On a fail the target is knocked prone and takes 2d12 bludgeoning damage, on a succes the target is moved 5 ft away and takes half the damage.

Description

These creatures are about the size of a Shetland pony, with ten short legs and a frog-like head, and a small amount of bristly "hair". They are the fastest creatures in deserts, and are excellent at hunting game or guarding property.

Calots have been domesticated by the Thark who use them for multiple purposes, they use them for guard animals, in their arenas, and to guard the rears of their caravans.

Monster Tags: Misc Creature

Habitat: Desert

rubjerg0409

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