Armor Class
10
(natural armor)
Hit Points
15
(3d6 + 6)
Speed
20 ft., swim 40 ft.
STR
10
(+0)
DEX
17
(+3)
CON
15
(+2)
INT
2
(-4)
WIS
10
(+0)
CHA
19
(+4)
Skills
Perception +2, Stealth +5
Senses
Blindsight 30, Passive Perception 10
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The otter can hold its breath for 5 minutes.
Blindsight. The otter can't use its blindsight if deafened or its sense of smell is impacted in any way.
Keen Senses. The otter has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Nearsighted. The otter has disadvantage on Wisdom (Perception) checks that rely on sight beyond a range of five feet.
Actions
Multiattack. The otter makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 3 (1d6) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) slashing damage.
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