Large Monstrosity, Unaligned
Armor Class 20 natural armor, strange hide
Hit Points 189 (18d12 + 72)
Speed 60 ft., Climb 40 ft., Swim 20 ft.
STR
23 (+6)
DEX
18 (+4)
CON
19 (+4)
INT
8 (-1)
WIS
16 (+3)
CHA
3 (-4)
Saving Throws STR +11, DEX +9, WIS +8
Skills Acrobatics +10, Athletics +12, Perception +8, Stealth +10
Damage Resistances Acid, Slashing
Damage Immunities Bludgeoning, Poison
Condition Immunities Poisoned
Senses Blindsight 20 ft., Darkvision 100 ft., Passive Perception 21
Languages Understands common and elvish but cannot speak.
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Magic Resistance. The wendilor has advantage on saving throws against spells and other magical effects.

Regeneration. The wendilor regains 10 hit points at the start of each of its turns. The wendilor dies only if it starts its turn with 0 hit points and doesn’t regenerate.

Blood Frenzy. The wendilor has advantage on attack rolls against a creature that doesn’t have all its hit points

Sword and Teeth Coat. When a creature lands a successful attack on the Wendilor, that creature takes 6 piercing damage from the sharp blades and many jaws on the wendilor's hide.

Actions

 Multiattack. The wendilor makes one Bite attack and two Claw attacks, or two Tail Swipe attacks.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 29 (3d12 + 4) piercing damage. If the target is Medium or smaller, the target must succeed on a DC 18 Strength saving throw or be knocked prone.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage, plus 10 (3d6) slashing damage if the target is prone.

Tail Swipe. Melee Weapon Attack: +8 to hit, reach 10 ft. radius. Hit: 22 (3d10 + 4) bludgeoning damage +6 slashing damage.  If the target is Medium or smaller, the target must succeed on a DC 18 Dexterity saving throw of be pushed back 10 ft.

Bonus Actions

Haunting Roar. The wendilor lets out a haunting roar that echos throughout the forest. Every creature within 100 ft. must make a DC 20 Wisdom saving throw or be Frightened. 

Reactions

Flurry of Bites. The wendilor can make a bite attack with the small jaws on its back. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) piercing damage.

Legendary Actions

The wendilor can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The wendilor regains spent legendary actions at the start of its turn.

Mauling Pounce (Costs 1 Actions). The wendilor moves up to its speed without provoking opportunity attacks, and it can make one Claw attack.

Mauling Throw (Costs 2 Actions). The wendilor moves up to its speed without provoking opportunity attacks, and it can make one Bite attack, the target must succeed on a DC 20 Strength saving throw or be thrown 20 ft. in a random direction.

 

Description

A wendilor is a rageful monster that will attack any moving creature. Rather in search for food or out of rage, this creature is definitely not one to cross paths with. It remains in the shadow before it pounces, its presence is difficult to detect by any regular means, and it is as fast as the wind. Its roar will strike fear into any creature who is weak hearted. The wendilor is the ultimate raging solo hunter, so be wary, for the last thing you will see is its shadow. 

It has strange hide that conceals multiple sets of mouths and gnashing teeth resting upon its hunch back. Its fur is so coarse, it's almost impossible for any blade to cut. Then there is also its harden steel-like bone that protrudes from the ridge of its tail and forehead, and these are so sharp it'll cut through rocks. 

Habitat: ForestGrasslandSwamp

PerregonOnwards

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