Gargantuan Dragon, Chaotic Evil
Armor Class 25
Hit Points 367 (550d12)
Speed 80 ft., Swim 40 ft., Walk 50 ft.
STR
27 (+8)
DEX
20 (+5)
CON
25 (+7)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws DEX +13, CON +15, WIS +13, CHA +13
Skills Perception +16, Stealth +9
Damage Immunities Acid
Condition Immunities Charmed, Frightened
Senses Blindsight 60ft, Darkvision 120 ft, Passive Perception 26
Languages Common, Dragonic
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Amphibious: The Creature can breathe underwater and air.

Legendary Resistance (4/Day): If the dragon fails a saving throw, it can choose to succeed instead. 

 

Actions

Multiattack: The Dragon can use it's Frightful Presence. It then makes four attacks: one with it's bite, two with it's claws, and one with it's tail.

Bite: Melee weapon attack: +15 to hit, reach 10 ft., one target. Hit: (3d12 +9) piercing damage plus (3d10) acid damage.

Claw: Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: (3d8 + 9) slashing damage plus (3d4 + 9) acid damage. 

Tail: Melee Weapon Attack: +15 to hit, reach 30 ft., one target. Hit: (3d10 + 9) bludgeoning damage plus make a strength saving throw (DC 19) or be knocked prone. 

Frightful Presence: Each creature of the dragon's choice that is within 120 ft of the dragon and aware of it must succeed on a DC 19 wisdom saving throw or become frightened frightened for 1 minute. A creature can repeat the saving throw at the end of each of it's turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. 

Acid Breath(Recharge 5-6): The dragon exhales acid in a 90 foot line that is 20 ft wide. Each creature in that line must make a DC 22 Dexterity saving throw, take (20d8) acid damage on a failed save, or half as much damage on a successful one. 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

The dragon can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another's creature's turn. The dragon regains spent legendary actions at the start of it's turn. 

Detect: The dragon makes a Wisdom(Perception) Check.

Tail Attack: The Dragon make's a tail attack. 

Wing Attack(Costs 2 Actions): The dragon beats it's wings. Each creature within 20 ft of the dragon must succeed on a DC 23 Dexterity saving throw or take (3d12 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half it's flying speed. 

Acid Breath(Costs 2 Actions): The dragon exhales acid in a 90 foot line that is 20 ft wide. Each creature in that line must make a DC 22 Dexterity saving throw, take (20d8) acid damage on a failed save, or half as much damage on a successful one. 

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

jeradwood55

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