Large Beast, Any Alignment
Armor Class 25 natural armor
Hit Points 100 (10d20)
Speed
STR
26 (+8)
DEX
20 (+5)
CON
16 (+3)
INT
24 (+7)
WIS
16 (+3)
CHA
19 (+4)
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Passive Perception 20
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

grappler. Anti-venom has advantage on grappling opponents.

feather falling. Anti-venom takes half the damage from falling any Hight. 

wall crawler. Anti-venom's climbing speed is double his walking speed

curing touch. Anti-venom can cure any condition to any creature he can touch

Spider Climb. Venom has the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving his hands free at will. Venom also has a climbing speed equal to his walking speed. 

Symbiote Web. Venom has an endless supply of rope-like goo which can be used in all sorts of creative ways. Goo Webs: AC 10, hp 7.

Symbiote Strength. Venom can lift twice the weight of a normal creature his size. He also uses his Strength score to make Intimidatuion checks and can use two-handed weapons with one hand.  

Regeneration. Venom regains 10hp at the start of his turn as long as he has 1hp remaining. This does not happen if Venom was hit by fire or thunder damage in his last turn.

 Wild Shape. You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.

 

 

 

Actions

shifting weapon. Anti-venom can morph his hand into any weapon within sight and uses the triple the attack damage when he uses it

Elongated claw. Melee Weapon Attack: +9 to hit, reach 10 ft. one target. Hit: 15 (5d6 + 5) slashing damage.

Tendril Stab. Melee Weapon Attack: +13 to hit, reach 10 ft. one target. Hit: 15 (7d6 + 15) piercing damage.

Spike. Melee Weapon Attack: +15 to hit, reach 10 ft. one target. Hit: 15 (8d6 + 15) piercing damage.

Injection. Melee Weapon Attack: +14 to hit, reach 10 ft. one target. Hit: 15 (10d4 + 15) piercing damage.

Tendril Throw. Melee Weapon Attack: +9 to hit, reach 10 ft. one target. Hit: 15 (5d6 + 8) bludgeoning damage.  if person is thrown at another enemy the damage is determined by the dm at their own discretion.

 

 

Reactions

provoked attack. Anti-venom when surprised can lash out attacking out randomly with any attack

spiked skin. if grappled Anti-venom can spike his body full of thorns (2d12) [piercing] doing damage to the opponent

Legendary Actions

Injection. Melee Weapon Attack: +14 to hit, reach 10 ft. one target. Hit: 15 (10d4 + 15) piercing damage.

rapid heal (costs 2 actions). anti-venom can heal half of his hit dice once every long rest

christianzukus

Comments

Posts Quoted:
Reply
Clear All Quotes