Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Cheesy Aura. The goblin emits a magical aura in a 10-foot radius. While creatures are within the aura, they have disadvantage on saving throws against being charmed or frightened by the goblin.
Cheese Damage. This is a special type of damage that ignores resistance and immunity to nonmagical bludgeoning, piercing, and slashing damage. It can be resisted by magical protections against cheese or cheese-related effects.
Multiattack. The goblin makes two attacks with its Cheese Claws.
Cheese Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage plus 5 (1d10) cheese damage (see monster characteristics).
Frightening Aspect: The goblin chooses one creature within that is within 120 feet and aware of it. The creature must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the goblin's Frightening Aspect for the next 24 hours.
Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 30 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.
Parry. The goblin adds 2 to its AC against one melee attack that would hit it. To do so, the goblin must see the attacker and be wielding a melee weapon.
Legendary Resistance (3/Day). If Grimclaw fails a saving throw, he can choose to succeed instead.
Feast on Fear. The goblin regains 10 hit points for each frightened creature within 120 feet of him.
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Posted Aug 11, 2024Scary cheese