Runic Orbit. The Crystal Reinforcer is host to a massive amount of arcane potential that can be physically manifested as an action to provide one of the following benefits at a time within the 30ft sphere.
Rejuvenating Well. Creatures within the Runic Orbit gain 2d6 hitpoints at the beginning of their turn. This effect ends once the Crystal Reinforcer falls to 0 hitpoints, a minute passes, or the Reinforcer chooses to end it as a bonus action
Arranging Allies. As an action following the Runic Orbit's activation willing allies within the sphere can be temporarily banished to be resummoned before the end of your next turn in which these allies can be resummoned in any 5ft space within the 30ft sphere. While banished in this way the creatures cannot take any actions as though they are under the banishment spell.
Gravity Distortion. Within the Runic Orbit the Crystal Reinforcer can either cause creatures to float as though they have the spell feather fall on them, or make the Orbit difficult terrain for all creatures except the Reinforcer.
Arcane Bolt. Ranged Spell Attack: +8 to hit, range 100ft., one target. Hit: (1d6+6) Force Damage.
Spellbound. When an ally within the Crystal Reinforcer's Runic Orbit makes a spell or weapon attack add 1d8 to the attack and damage roll as a reaction.
Description
The Crystal Reinforcer is entirely built of glowing crimson crystal forming their slight build. The construct has no visible weapons but in the center of its head sits an eye made of cobalt flickering with arcane energy.
The most notable function of the Crystal Reinforcer and in fact the entire Crystal Automaton family is their ability to be piloted via psychic link. When piloted in this way the Automatons have their "Soft Stats" replaced by the creature controlling them.
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