Small Humanoid (Kobold), Chaotic Good
Armor Class 12
Hit Points 5 (2d6 - 2)
Speed 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
9 (-1)
INT
8 (-1)
WIS
7 (-2)
CHA
8 (-1)
Damage Resistances Lightning
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Draconic Commen, Draconic
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't injured.

Lightning Resistance. The kobold has a resistance to lightning damage.

 Amphibious. The kobold can air and water.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Description

When kobolds works for a bronze dragon, the dragon transforms the kobolds into bronze kobolds, giving them a resistance to the lightning. They often get into a lot of wars.

Monster Tags: Kobold

Habitat: CoastalUnderwaterUrban

Bane119zoombow

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