Tiny Construct
Armor Class 17 Natural Armor
Hit Points 36 (2d20)
Speed 0 ft., Fly 120 ft. Fly/Hover
STR
4 (-3)
DEX
8 (-1)
CON
10 (+0)
INT
18 (+4)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws INT +8, WIS +7
Damage Vulnerabilities Acid, Fire
Damage Resistances Bludgeoning, Force, Thunder
Damage Immunities All damage from spells, Cold, Necrotic, Poison, Psychic
Condition Immunities Blinded, Deafened, Exhaustion, Incapacitated, Poisoned
Senses Blindsight 120 ft, Passive Perception 12
Languages All , Read and Speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

 

Spellcasting. The [Animated Book] is a 1st-level spellcaster. Its spellcasting ability is [Intelligence] (spell save DC 10, +4 to hit with spell attacks). The Animated Book] has following [Wizard] spells prepared:
Cantrips (at will): [Bladeward], [Ray Of Frost] [Acid Splash] [Poison Spray] [Mage Hand]
1st level (3 slots): [Charm Person], [Magic Missile]

Actions

Repeat. It can make 5 melee attacks.

Whack. Action Melee Attack: +4 to hit, reach 3 ft., 1 target. Hit: 2 (1d4 + 0) [bludgeoning] damage. 

 

Reactions

Angry Whack. When an attack misses the [Animated Book], it can roll a D20, if the roll is higher than 15, The [Animated Book] can make 2 melee attacks.

Legendary Actions

After the [Animated Book] uses a legendary action it must deal damage to a target or it becomes paralyzed for a round.

Growth (Costs 2 Actions). The [Animated Book] becomes a Gargantuan construct with 245 hit points, and its strength becomes 27, its dexterity 4 and its AC 25.

Regenerate (Costs 5 Actions). The [Animated Book] can heal hit points equal to half of its remaining hit points.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Animated book is a blue book with the face of a red dragon on the cover. The writing inside is too jumbled to read.

Lair and Lair Actions

.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ZWEN_zwen

Comments

Posts Quoted:
Reply
Clear All Quotes