Medium Humanoid, Neutral Evil
Armor Class 15 Studded Leather
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws DEX +6, CON +5
Skills Acrobatics +6, Persuasion +5, Religion +4, Stealth +9
Damage Resistances Necrotic, Radiant
Senses Darkvision 60 ft., Passive Perception 14
Languages Celestial, Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Bhaal Ancestry. Gain a trait based on the Bhaal Avatar that it is a descendant of:
   Slayer: Appears mostly human but always unkempt and wild. Their blood is black.
   Ravager: Larger and more bestial often covered in hair.

Evasion (Only Slayer): If the Bhaalspawn Descendant  is subjugated to an effect that allows it to make a Dexterity saving throw to take only half damage, the Bhaalspawn Descendant instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

 

Actions

Multiattack. The Bhaalspawn Descendant makes two melee attacks.

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing  damage, and the target must make a DC 15 Constitution saving throw, taking 18 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. 

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 18 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. 

Reactions

Parry (Only Ravager). The Bhaalspawn Descendant adds 2 to its AC against one melee attack that would hit it. To do so, the Bhaalspawn Descendant must see the attacker and be wielding a melee weapon.

Description

The children of the Bhaal, the Lord of Murder, are known as Bhaalspawn. These beings are powerful and often fall into the dark paths of their father. However, the children of these slowly lose the dark influence of Bhaal as the generations continue. Many still contain his evil, but can not call on his power as much. They can imbue their attacks with the necrotic essence of Bhaal and still contain traits of his avatars, the Slayer and the Ravager.

The Slayer was often seen as a feral human covered in lacerations and oozing a black ichor. The descendants of this form share some of these traits. They are lithe and quick often appearing as feral humans with black blood. Some integrate into society careful to hide themselves, but lust for death working in the shadows as assassins or murderers.

The Ravager was often a great beast of a man. It had long wild hair matched by a large beard. Horns grew from his head wreathed in flames. The descendants of this beast share some of these traits. They are larger and hairier with glowing red eyes.  They are slower but well versed in protecting themselves and combat. They struggle with society and often seclude themselves attacking travelers.

Monster Tags: roguehumanoidHuman

Habitat: Urban

Crazykazel

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