Large Monstrosity, Any Evil Alignment
Armor Class 15 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft., Fly 60 ft., Fly 60 ft.
STR
19 (+4)
DEX
11 (+0)
CON
19 (+4)
INT
3 (-4)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +8
Damage Immunities Cold
Senses Darkvision, Passive Perception 15
Languages Telepathy 120 ft.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

 

 

Actions

Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is poisoned, and restrained, and the octopus can't use its tentacles on another target.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.

Cold Breath (Recharge 5–6). The Anakalthai exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.

Description

An Anakalthai is a vile combination of a dragon, and giant octopus, and features the head of a giant octopus and the wings of a dragon. It likes to swoop down from the sky and engulf prey with its freezing breath before landing to attack.

Previous Versions

Name Date Modified Views Adds Version Actions
7/15/2019 4:30:08 AM
3
1
1
Coming Soon
7/20/2019 9:39:17 PM
46
1
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Coming Soon

Habitat: HillMountainUnderdark

omgsoironic

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