Keen Hearing and Smell: The ursa has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The ursa has advantage on an Attack roll against a creature if at least one of the ursa's allies is within 5 ft. of the creature and the ally isn't Incapacitated.
Cause Fear: The Ursa can attempt to frighten up to 2 creatures within 30ft of it. The targeted creature(s) must succeed on a DC 14 Wisdom saving throw or be Frightened for one minute, or until it succeeds the save on a subsequent turn.
Multiattack. The Ursa can make two claw attacks, or one claw and one bite attack or slam attack.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (2d10) piercing damage plus 6 necrotic damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (2d8) slashing damage plus 6 necrotic damage.
Slam, Ranged Weapon Attack: +8 to hit, reach 30ft., one target. Hit (2d12) bludgeoning damage plus 2 necrotic damage. The targeted creature must then succeed on a DC 14 Strength saving throw or be knocked prone.
Description
An Ursa Minor is a large, muscular bearlike creature with a stocky build, black fur, and bony spikes on their backs and arms, as well as white, bone-like masks with red detailing. The Ursa possesses a more angular head, prominent ears, and longer spikes at the ends of their mask. It has piercing red eyes that leave trails of red light as it moves and produces black smoke from their bodies.
Previous Versions
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7/20/2019 10:49:21 PM
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Coming Soon
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