Amphibious. The cueyatl can breathe air and water.
Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
Slippery. The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
Standing Leap. The cueyatl’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Speak with Sea Life. The cueyatl sea priest can communicate with amphibious and water breathing beasts and monstrosities as if they shared a language.
Spellcasting. The [Cueyatl Sea Priest] is a 2nd-level spellcaster. Its spellcasting ability is [Wisdom] (spell save DC 12, +4 to hit with spell attacks). The [Cueyatl Sea Priest] has following [druid] spells prepared:
Cantrips (at will): [guidance], [poison spray]
1st level (3 slots): [animal friendship], [create or destroy water], [fog cloud], [speak with animals]
Trident. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft, one target. Hit: 3 (1d6) [piercing] damage plus 7 (2d6) [poison] damage, or 4 (1d8) [piercing] damage plus 7 (2d6) [poison] damage if used with two hands to make a melee attack.
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