Small Humanoid, Lawful Evil
Armor Class 12 leather armor
Hit Points 45 (10d6 + 10)
Speed 30 ft., Climb 20 ft., Swim 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +3
Skills Medicine +4, Religion +2
Senses Darkvision 60 ft., Passive Perception 12
Languages Aquan Cueyatl
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amphibious. The cueyatl can breathe air and water.

Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.

Slippery. The cueyatl has advantage on saving throws and ability checks made to escape a grapple.

Standing Leap. The cueyatl’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Speak with Sea Life. The cueyatl sea priest can communicate with amphibious and water breathing beasts and monstrosities as if they shared a language.

Spellcasting. The [Cueyatl Sea Priest] is a 2nd-level spellcaster. Its spellcasting ability is [Wisdom] (spell save DC 12, +4 to hit with spell attacks). The [Cueyatl Sea Priest] has following [druid] spells prepared:
Cantrips (at will): [guidance], [poison spray] 
1st level (3 slots): [animal friendship], [create or destroy water], [fog cloud], [speak with animals] 

Actions

Trident. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft, one target. Hit: 3 (1d6) [piercing] damage plus 7 (2d6) [poison] damage, or 4 (1d8) [piercing] damage plus 7 (2d6) [poison] damage if used with two hands to make a melee attack.

MrKylef5

Comments

Posts Quoted:
Reply
Clear All Quotes