Siege Monster. The bone horror skeleton deals double damage to objects and structures.
Turn Resistance. The bone horror has advantage on saving throws against any effect that turns Undead.
Unusual Nature. The bone horror doesn't require air, food, drink, or sleep.
Multiattack. The bone horror makes one Bite attack, one Claw attack, one Lash attack, and one Slam attack.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) piercing damage. If the target is a creature, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the bone horror can't Bite another target.
Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Lash. Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 14 (3d4 + 7) slashing damage.
Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 19 Strength saving throw or be knocked prone.
Collapse. The bone horror collapses into a pile of bones, becoming indistinguishable from a mundane bone pile. Doing so ends any grappled or restrained conditions affecting it, or that the bone horror imposed on another creature. It can still be detected by a detect evil and good, or similar magic. While in this state, the bone horror's speed is 0 and it cannot benefit from any bonuses to its speed. It can't take any actions or reactions, other than reassembling itself. The bone horror can reassemble itself as a bonus action.
Description
"As your eyes settle upon the towering form before you, you behold the bone horror—a nightmarish sight to behold. It stands at an imposing height, its skeletal frame reaching upwards of 15 feet. Its four massive arms, each terminating in a deadly bony weapon, extend from its torso with an eerie grace. One arm ends in a jagged claw, poised to rend flesh. Another wields a cruel lash, the barbed tendrils poised to ensnare its prey. The third arm clasps a large skull, its hollow eye sockets filled with malevolence. The final arm brandishes a menacing club, hewn from the very bones of its victims. The entire creature is comprised of countless bones seamlessly fused together, forming a macabre and monstrous titan. The air around it carries the foreboding presence of death, and its hollow gaze betrays an insatiable hunger for destruction."
Necromantic Masterpiece.
Deep within the forbidden chambers of the darkest necromantic workshops, a bone horror stirs, an embodiment of sheer terror and devastation. Assembled from the shattered remains of fallen warriors and creatures, its colossal frame stands as a monument to the depravity of its creators. The bones, once disparate and lifeless, have been fused together by the macabre arts of necromancy, forming a monstrous titan that defies natural order. Its skeletal visage is a haunting sight, adorned with jagged protrusions and adorned with ancient, cracked armor remnants.
Creation of Slaughter.
The bone horror's towering presence casts an ominous shadow across the battlefield, each step resonating with a bone-rattling rumble. Its four massive arms wield an assortment of weapons made from bone, ranging from claws to lashes, each dripping with malevolent energy. With every swing, the air shudders as if recoiling from the horror's unholy might. The bone horror moves with an eerie grace, its movements synchronized and precise, as if it were a twisted dance of death.
Undead Siege Weapon.
Driven by the commands of its necromantic master, the bone horror marches forward, unleashing devastation upon anything unfortunate enough to stand in its path. Buildings crumble under its thunderous footsteps, and the ground shakes beneath its weight. The very fabric of life recoils as the bone horror passes, as if the world itself recognizes the abomination that it is. It radiates an aura of dread, an unholy presence that saps the courage of all who face it.
Previous Versions
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12/28/2023 4:36:13 PM
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24
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2/9/2024 3:18:22 PM
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16
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Coming Soon
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