Medium Beast, Chaotic Evil
Armor Class 14 Spine
Hit Points 31 (5d8 + 6)
Speed 40 ft.
STR
14 (+2)
DEX
12 (+1)
CON
11 (+0)
INT
2 (-4)
WIS
9 (-1)
CHA
5 (-3)
Damage Immunities Necrotic
Condition Immunities Frightened
Senses Passive Perception 10
Languages Grimm
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge: If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk Attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Cause Fear: The boarbatusk can target a creature they are confronting and instill fear into them The target must succeed on a DC 11 Wisdom saving throw or become Frightened of it for one minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Actions

Tusk: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8) slashing damage plus 3 necrotic damage.

Body Roll, Melee Weapon Attack: +4 to hit, reach 5ft., Hit: 6 (1d10) piercing damage plus 4 necrotic damage.

Description

The Boarbatusk is a quadruped with many features associated with a real-world boar, including cloven-feet, a line of hair sprouting from its spine, snub snout, and tusks.

The Boarbatusk has four eyes and a bone-like mask that seems to be strapped to its face by a black vein-like organic tether. It has a series of plates along its back and on its thighs, and two extra sets of tusks, including two large curving tusks. However, their underside is comparatively under-protected and vulnerable, with little to no body armor or shielding.

Nell_Beowolf

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