Medium Plant, Chaotic Evil
Armor Class 23 Natural Armor
Hit Points 70 (10d8 + 20)
Speed 50 ft.
STR
20 (+5)
DEX
24 (+7)
CON
13 (+1)
INT
26 (+8)
WIS
5 (-3)
CHA
2 (-4)
Saving Throws DEX +11, INT +12
Skills Acrobatics +12, Stealth +10
Damage Vulnerabilities Acid, Fire
Damage Resistances Force, Lightning, Necrotic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Slashing and Piercing from Nonmagical Attacks
Damage Immunities Cold, Necrotic, Poison, Psychic
Condition Immunities Charmed, Deafened
Senses Darkvision 30 ft., Passive Perception 22
Languages Abyssal
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Shadow Stealth. While in dim light or darkness, the Bracken can take the Hide action as a bonus action.

Regeneration. The Bracken regains 10 hit points at the start of its turn if it is in contact with the ground. If the Bracken takes fire damage, this trait doesn’t function at the start of the Bracken's next turn. The Bracken dies only if it starts its turn with 0 hit points and doesn’t regenerate.

Unusual Nature. The Bracken doesn’t require air or sleep.

Unhindered Movement. The Encumbered ,condition does not apply to the Bracken, as well as difficult terrain does not affect the Brackens movement.

Sinking Claws. On the start of the Bracken's following turns after it had successfully grappled a creature, it sinks it's claws further into the creature it has grappled  dealing 15(4d4+5) piercing damage and 15(4d4+5) poison damage, and raises the escape DC on it's grapple by one

Legendary Resistance (2/Day). If the Bracken fails a saving throw, it can choose to succeed instead.

Spellcasting. The Bracken is a 5th-level spellcaster. Its spellcasting ability is Intelligence. (spell save DC 16, +7 to hit with spell attacks). The Bracken has following Druid spells prepared:

Cantrips (at will): Thorn Whip

1st level (4 slots): Snare, Entangle 

2nd level (3 slots): Hold person

3rd level (2 slot): Feign Death

Actions

Multiattack. The Bracken makes two Claw attacks

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit:  7(1d4 + 5) Slashing damage and 7(1d4+5) poison damage. If the Bracken hits both claw attacks upon the creature it is attacking, they must succeed a DC 16 Dexterity saving throw, or be Knocked Prone by the Bracken

Bonus Actions

Snatch. As a bonus action, the Bracken can pick up, grapple, restrain, and are at the risk of suffocating. (escape DC 15 Strength check) any creature that is currently under the Prone, Restrained, Grappled, Paralyzed, or Surprised condition(s). The Bracken can only use this Bonus Action on one creature in which it can not use until that creature is dropped.

Reactions

Neck Snap. If the Bracken is within melee distance of it's enemy, and that enemy drops to 0 hit points, the Bracken quickly reacts to snap that creatures neck killing it instantly, skipping death saving throws. If the Bracken is currently grappling a creature, that creature is the only entity that the Bracken can use this reaction on.

Legendary Actions

The Bracken can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Bracken regains spent legendary actions at the start of its turn.

Move. The Bracken moves up to half its speed without provoking opportunity attacks

Claw (Costs 2 Actions). The Bracken makes two Claw attacks

Evade (Costs 3 Actions). All saving throws the Bracken takes until the start of it's next turn is made with advantage. All attacks made against the Bracken are taken with disadvantage.

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Brackens, also sometimes called Flower Men, are shadowy, humanoid entities.  They quietly stalk prey in order to snatch them away and snap their necks, where they will take them back to their home territory and absorb the nutrients of the prey, and then return to the hunt after their meal is finished. This normally takes around 30 minutes to siphon the nutrients out of a small sized creature, 1 hour for a medium sized creature, around 2 hours for a large sized creature. They will only ever target creatures that is of the range from small to Large. Anything smaller is not worth it's time, and anything bigger, it would not be able to carry. Bracken are solo hunting creatures from the Shadowfell and are rarely ever seen in the area of which a predatory animal it deems as too dangerous is hunting, much less ever in the area of another Bracken's territory. These creatures are incredibly strong, Intelligent, and Dexterous so the sightings of this creature is of a short list, and the amount of people that have actually lived to tell the tale is even shorter. They often stay to the shadows, and it is said that prolonged eye contact with them will enrage them. It is a bipedal vertebrate with the skin color and texture of a red beet. The slang name it can go by is counted for what appear to be leaves protruding from its upper spine. The purpose of these is believed to be for intimidation, however not much is know about the specifics of Bracken behavior due to its elusiveness and low population. These creatures are said to be creatures to have been shaped by the hands of Vecna himself, as a means for quick kills on the army of the Raven Queen. Others say it is just what happens when the dark twists of the Shadowfell extends it's strangling hands over anything that lives, warping it into the nastiest version of itself. Either way. These creatures are a nasty class all of their own, and any interaction with them is warned to be avoided at all costs.

Lair and Lair Actions

Lair Description here

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Swamp

Coeyboy7

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