Armor Class
14
Natural armor
Hit Points
30
(4d8 + 12)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
16
(+3)
INT
6
(-2)
WIS
6
(-2)
CHA
6
(-2)
Damage Resistances
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Passive Perception 8
Languages
Common Understands Common but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Constructed Nature. The clockwork guard does not require air, food, drink, or sleep.
Mechanical Fortitude. If damage reduces the clockwork guard to 0 hit points, it must make a constitution saving throw with a DC of 5 + the damage taken, unless the damage is lightning or from a critical hit. On a success, the clockwork marksman drops to 1 hit point instead.
Actions
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) piercing damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/28/2023 8:18:59 PM
|
1
|
0
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Coming Soon
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