Medium Construct, Neutral
Armor Class 14 Natural armor
Hit Points 30 (4d8 + 12)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
6 (-2)
CHA
6 (-2)
Damage Resistances Poison, Psychic
Senses Passive Perception 8
Languages Common Understands Common but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Constructed Nature. The clockwork guard does not require air, food, drink, or sleep.

Mechanical Fortitude. If damage reduces the clockwork guard to 0 hit points, it must make a constitution saving throw with a DC of 5 + the damage taken, unless the damage is lightning or from a critical hit. On a success, the clockwork marksman drops to 1 hit point instead.

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) piercing damage. 

Previous Versions

Name Date Modified Views Adds Version Actions
12/28/2023 8:18:59 PM
1
0
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Coming Soon
thepeterharrison

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