Medium Fiend (Demon), Chaotic Evil
Armor Class 15 (Natural Armor)
Hit Points 84 (10d10 + 20)
Speed 30 ft.
STR
19 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +5
Skills Animal Handling +4, Athletics +7
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 11
Languages Abyssal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The capra demon has advantage on saving throws against spells and other magical effects.

Magic Weapons. The capra demon's attacks are considered magical.

Actions

Multiattack. The capra demon attacks twice with its Machetes.

Machete. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.

Feral Lunge (Recharge 5–6). The capra demon leaps towards its target, jumping 15 feet and attacking with both its machetes. The target must succeed a DC 15 Dexterity saving throw. On a failed save, the target takes 21 (6d6) slashing damage and is knocked prone. On a successful save, the target takes half damage and is not knocked prone.

Description

Capra Demons wield two hooked great machetes that are made from cast iron. The demons themselves are large humanoids with four red-glowing eyes and a horned skull for a head. They each possess a bone tail, and have exposed shoulder blades and spines. They also wear a ragged skirt made of straw.

Previous Versions

Name Date Modified Views Adds Version Actions
10/18/2020 2:56:20 PM
6
1
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11/20/2020 5:14:21 AM
8
0
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12/29/2023 3:20:20 AM
23
6
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Monster Tags: Demon

DaemonSultan

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