Armor Class
14
Natural Armor
Hit Points
44
(6d12 + 3)
Speed
30 ft.
STR
12
(+1)
DEX
12
(+1)
CON
16
(+3)
INT
13
(+1)
WIS
14
(+2)
CHA
15
(+2)
Saving Throws
CON +5, CHA +4
Condition Immunities
Exhaustion, Frightened
Senses
Darkvision 120 Feet, Passive Perception 2
Languages
Abyssal
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Revive. Uses 1 bonus action to revive 1 demon with in a 10 feet radius. Revived monsters will have half their original hit points
Claw. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) Slashing damage.
Fire beam. RangedAttack: +1 to hit, range 50/150 ft., one target. Hit: 11 (3d6 + 1) fire damage.
Legendary Actions
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Arch-viles are very tall, emaciated-looking, peach-skinned humanoid figures with a grotesque appearance, including stigmata. They also have no flesh around their abdomens, revealing some of their ribcage and spinal column.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/21/2019 5:01:05 AM
|
52
|
2
|
--
|
Coming Soon
|
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