Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws. Unless cloaked
Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Creation. Spell: You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. You can also use this spell to create mineral objects such as stone, crystal, or metal.Roll a d20 + Proficiency Bonus + Spellcasting Ability Modifier.Spells require a successful spellcasting check with a DC = 10 + Spell Level. (16, Creation is level 6)
Shape Change. You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower. The creature can't be a construct or an undead, and you must have seen the sort of creature at least once.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Mist. Upon taking damage, the creature will let out an ear piercing shriek and a thick, heavy mist will spew out from its cloak for 60 ft circle to make an escape. Whoever is caught in it will be at perception and roll disadvantages from their vision being clouded. It can use the mist to its advantage to attack, or flee and disappear.
Description
A Byuurik first appears small with big eyes to lure people into cooing over its child-like appearance. Its body is composed of solid black mass that can meld back into shadows if needed. It has bright, round, glowing blue eyes with black pupils that tend to stay dilated if it does not feel threatened and usually you cannot see its mouth. It always has on a ragged cloak composed of stitched together cloths to mimic the appearance of someone in poverty. It does have sharp claws but they are normally kept withdrawn when in the public eye. It will form a few pieces of gold or jewels in its hands and make soft coos or trills, maybe even a babble, as it offers it out to someone passing by. It targets those who have been greedy in their lives and hoard wealth to themselves. By taking the gold, it will stretch out its empty hands, expecting something in return. It can be anything, a valueless trinket, gold, a piece of jewelry, a plant, some sort of gesture to return the Byuurik's hand out. After giving back, the next time you turn around it will gone, having returned to the shadows or squeezed through a small crack. If the gesture is not returned, it will scowl and disappear, only this time, you will be its target to hunt when your alone. After it has singled you out in a secluded area, it will show its true form. A 8 foot tall creature with spindly limbs, claws that could cut stone and a wide mouth filled with serrated teeth to tear through flesh. Its once big eyes now slanted and having more scattered about its face in smaller sizes, all glued on its target. It's fast and nimble and will not stop until its target has been punished how it deems fit. A brutal mauling, getting robbed, hallucinations, some reminded to not let greed consume its target. If the target in desperation does finally return the gesture, it will gradually relax and inspect the item before approving and returning back to the shadows, leaving the target alone. These creatures are very rare to be seen, barely anything is known about them. You may see a Byuurik once in your life if your the greedy type, maybe a second, but for those who are more charitable, this creature may never cross your path.
Lair and Lair Actions
Lair. A Byuurik generally likes to dwell somewhere that's quiet and hidden. They often make a lair when they find a nook or cranny they can squeeze through and live in a cave behind it filled with crystals and gemstones. They are more passive if their lair is found, unless you choose to attack it or steal, then it will make sure you regret your decision. It's lair has crystals sticking out of the walls and the floors are often littered with gold, silver, and jewels and various trinkets that were given to it via a trade. If entered, you will most likely see its true form, not that it cares. Be mindful of where you step and how you speak, it can gauge your intentions and if you are good or evil. And do remember, they act a bit childish in nature. Engaging in a playful game may get you on its good side and let you go.
Comments