Gargantuan Humanoid (Orc), Chaotic Evil
Armor Class 18 Scrap Armor
Hit Points 170 (13d20 + 65)
Speed 30 ft.
STR
22 (+6)
DEX
16 (+3)
CON
20 (+5)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +11, CON +10
Skills Athletics +10, Intimidation +7, Persuasion +7, Survival +6
Condition Immunities Frightened
Senses Passive Perception 11
Languages Common, Ork
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Second Wind: (1/Shortrest) 1d10+13

Action Surge: (1/Shortrest)

Indomitable: (2/Shortrest)

 

Actions

Multiattack: Blinka makes 3 attacks

Big Fork: +13 to hit, deals 2d8+9 magical piercing damage on a hit, reach 10ft

Scarp Metal Rifle (Watermelon skinned): +8 to hit, deals 3d6+3 piercing damage on a hit, (80/240)

Bonus Actions

Hit Blinka: Blinka hits a blinker

Watermelon: Blinka regains 3d10+5 HP

Marshmellow: A 10ft radius sphere around Blinka is considered heavily obscured until the end of Blinka's next turn

Winter Blueberry: Targets with a 15ft cone must succeed on a DC: 16 Constitution saving throw or take 3d10 cold damage and have their movement speed halved until the end of their next turn. On a success, the target only takes half damage and doesn’t have their speed reduced

Cherry: Blinka’s attacks deal double damage until the end of his next turn

Reactions

Parry: Blinka adds +5 to his AC when hit with an attack, must be wielding a melee weapon and see the attacker

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Blinka was Isekai'ed in 2020 after dying due to lung cancer at age 19. He found himself serving under the Warlord Snowblowa after a short time

He is 21 and wears a big red baseball cap. He has large vape earrings and wears a watermelon patterned scrap armor.

Inventory

Scrap Armor 

Watermelon Rifle

1d4 of each type of vape cartridge 

Blinka

Big Fork

500 GP

10d100 Human teeth

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

sanjayscurrycorner

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