Armor Class
11
Hit Points
9
(2d8)
Speed
40 ft.
STR
11
(+0)
DEX
16
(+3)
CON
10
(+0)
INT
4
(-3)
WIS
12
(+1)
CHA
5
(-3)
Skills
Perception +3, Stealth +5
Senses
Darkvision 60 ft., Passive Perception 13
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The rabbit has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Rabbit Hop. As a bonus action, the Angora Rabbit can jump a number of feet equal to five times its proficiency bonus, without provoking opportunity attacks. It can use this trait only if its speed is greater than 0. It can use it a number of times equal to its proficiency bonus, and it regains all expended uses when you finish a long rest.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Punch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) bludgeoning damage.
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