Medium Aberration, Chaotic Evil
Armor Class 13 Natural armor
Hit Points 85 (18d8 + 13)
Speed 45 ft., Levitating
STR
8 (-1)
DEX
10 (+0)
CON
12 (+1)
INT
18 (+4)
WIS
20 (+5)
CHA
14 (+2)
Saving Throws INT +7, WIS +8, CHA +5
Skills Perception +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Deafened, Prone
Senses Unknown Astral searcher senses the minds of the creatures around, Passive Perception 18
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Immateriality. Astral searcher is in a state between existence and non-existence. When moving, it does not provoke attacks.

The feeling of mind. Astral searcher does not have vision in the usual sense. Instead, the Astral searcher can sense all sentient beings within 120 feet of it while it is conscious. In addition, if a spell is used on the Astral searcher to find out its location, it will also find out the location of the caster at the time of casting the spell if the caster was on the same plane as the Astral searcher.

 

Actions

Tentacle. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 3 (1d8  - 1)  Force damage. 

Ailing light. Astral searcher releases a pale green beam of light emitting a feeling of weakness. RangedWeapon Attack: +8 to hit, range 60 ft., 1 target. Hit: 17 (3d8 + 5) Necrotic damage.

Search. Astral searcher focuses on a creature whose mind can sense. One creature within 120 feet must pass the Wisdom Saving Throw (difficulty: 13) otherwise it will become the target of the Astral searcher. The next time the Astral searcher deals damage to a selected target, it can cast a curse on it. The cursed creature does not benefit from a short and long rest, and after 1d10 + 3 days the soul of the creature will leave the body and be replaced by the essence of the Astral searcher who cast the curse. If a creature succeeds in a Saving Throw, it is immune to this skill for the next 24 hours.

The curse can be remove with the Remove curse spell or other similar spell. 

 

Reactions

Blink. When an attack hits the Astral searcher, it can try to avoid the attack. A creature hit by an Astral searcher attack must throw the result and use the new result. If the attack misses after that, the Astral searcher teleports 10 feet away.

Description

Unfortunately, even powerful spellcasters can make mistakes. And the price of a mistake is sometimes their souls. When a caster who has used an Astral projection spell loses touch with his body, his spirit may be strong enough to maintain its existence. Unfortunately, such a situation can be worse than death.

The spirit of the caster is doomed to wander the Astral Plane having lost most of its power and unable to return. A long time later, their appearance is distorted and their desires revolve around one thing - finding a way home. And this way is stealing the bodies of intelligent beings.

A convert to Astral searcher, a shadow of his former power, but it would be a mistake to consider it an unreasonable monster. Astral searcher has retained sufficient sanity to make tactics in battle and effectively seek out potential targets.

Previous Versions

Name Date Modified Views Adds Version Actions
12/30/2023 8:10:03 AM
23
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Coming Soon
12/30/2023 9:37:12 AM
16
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Coming Soon
KonoDuckDa

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