Sunlight Sensitivity. While in sunlight, the avatar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The avatar has advantage on an attack roll against a creature if at least one of the avatar's allies is within 5 feet of the creature and the ally isn't incapacitated.
Aura of Trickery. The powers of Kurtulmak swarm around the avatar, making traps and tricks more effective. Any creature within 60 feet of the avatar fails all dexterity saving throws made against traps of kobold make.
Supreme Escapologist: As an avatar of the god Kurtulmak this creature may escape any dangerous situation, as a bonus action the avatar disappears and reappears in a space up to 100 feet away, when the avatar uses this ability it may lay a series of traps, placing 3 Hunting traps and covering an area of 50 feet with Caltrops.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Slippery Fingers: as an action the avatar can magically steal any item held in a creatures hand within 60 feet of it, if this item is a magic item it may then use the item once.
Description
When the new Kurtulmak came to be the aspect of the original, still lost in the maze of glittergold spread its essence amongst its followers.
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