Grovel. The vagren throws itself at the mercy of its attacker, or faints in hopes it will be ignored. Opponent must make a DC 10 Wisdom save versus charm/enchantment magic to continue battling. Otherwise, its opponent takes pity on the gully dwarf and will not attack it for 1d6 rounds.
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., 1 target. Hit: 3 (1d4 + 1) piercing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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12/30/2023 9:09:37 PM
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19
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2
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1
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Coming Soon
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