Blood Frenzy. The bloodmaw has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Multiattack. The bloodmaw makes three attaks: one with its bite and two with its claws.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Bite. Melee Weapon Attack: + to hit, reach #Â ft., #Â target. Hit: 16 (2d10 + 5) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
Bloodmaws are ghoul like creatures pieced together from corpses and bones through a dark ritual. However, bloodmaws are drawn to living things that have blood, and take no commands when that goal is in sight. They are fierce and fast, and usually roam in packs.