Medium Undead, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 119 (14d8 + 5)
Speed 60 ft.
STR
16 (+3)
DEX
20 (+5)
CON
18 (+4)
INT
14 (+2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +8, CHA +3
Skills Stealth +8
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Only knew the languages it knew in life, can't speak.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Blood Frenzy. The bloodmaw has advantage on melee attack rolls against any creature that doesn't have all its hit points.

 

Actions

Multiattack. The bloodmaw makes three attaks: one with its bite and two with its claws.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage. 

Bite. Melee Weapon Attack: + to hit, reach # ft., # target. Hit: 16 (2d10 + 5) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

Bloodmaws are ghoul like creatures pieced together from corpses and bones through a dark ritual. However, bloodmaws are drawn to living things that have blood, and take no commands when that goal is in sight. They are fierce and fast, and usually roam in packs.

Habitat: GrasslandUnderdark

Zildrith