Keen Smell. The Tarmadillo cub has advantage on Wisdom (Perception) checks that rely on smell.
Hold Breath: The Tarmadillo cub can hold its breath for 3 minutes.
Inflate. The Tarmadillo cub can, as an action, inflate its intestines to become more buoyant giving it advantage on Strength(Athletics) checks to swim.
Tuck and Roll: The Tarmadillo cub can take the Disengage or Dash action as a bonus action.
Cannonball. If the Tarmadillo cub rolls into a ball and moves at least 20 feet straight toward a creature, and tries to collide on the same turn, they have +3 to hit. On a fail, the cub can use the rest of it's movement to reroll and try to hit again. If the cub does slam into the target, that target must succeed on a DC 13 Strength saving throw or be knocked prone.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 6) slashing damage.
Defensive Curl: The Tarmadillo cub can roll into a ball as an action. Until it emerges, it gains a +4 bonus to AC, and it has advantage on Strength and Constitution saving throws. While in a ball, it has disadvantage on Dexterity saving throws, and the only action it can take is a bonus action to emerge from its ball.
As a reaction, the Tarmadillo cub can roll in front of an enemy or target within 5 ft., they must succeed on a DC 13 Dexterity saving throw. On a fail, they stumble and can only use half their movement, and now move in a random direction. On a success, they continue without issue.
Description
Deep in the dense forests, jungles, grasslands, and swamps of Masalay. These rare beasts hunt in solitude for large game, edible plants, and maybe large amounts of bugs. Very difficult to spot in its habitat from its stripes and sleeping habits. Similar in size and body shape to a Bengal Tiger, they carry the armor and rolling capabilities of an armadillo.
A group of Tarmadillo cubs are called a "Roll." Mother Tarmadilloes will roll up their cubs into their shell when they sleep.
Mainly hunted down to train for war, protection of Royal or Noble Lines in Masalay, or for their incredibly dense armor.
Fur and armor colors: Orange, brown, red. Rare colors: Black, White, or Gold.
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