Medium Celestial, Lawful Neutral
Armor Class 18 natural armor
Hit Points 104 (16d8 + 32)
Speed 30 ft., Fly 60 ft.
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws WIS +6, CHA +5
Damage Resistances Radiant
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Truesight 120 ft., Passive Perception 16
Languages Celestial, Primordial
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The sentinel's spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no material components:

Actions

Multiattack. The sentinel makes two melee attacks.

Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 3) slashing damage.

Celestial Beam. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 18 (4d8) radiant damage.

Healing Light (Recharge 5-6). The sentinel releases a burst of healing energy. All creatures within 30 feet of the sentinel, excluding undead and constructs, regain 15 (3d8 + 2) hit points.

Banishing Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 3) slashing damage. If the target is a creature, it must succeed on a DC 14 Charisma saving throw or be banished to its home plane. If the target is native to the plane of existence you are on, the target disappears, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

Dimensional Ward (Recharge 6). The sentinel creates a protective aura that grants itself and all friendly creatures within 10 feet advantage on saving throws against spells and other magical effects. The aura lasts for 1 minute.

Reactions

Astral Shift. As a reaction to taking damage, the sentinel can temporarily phase out of the current plane of existence, gaining resistance to all damage until the start of its next turn. It can use this feature once, regaining the ability after finishing a short or long rest.

Description

Astral Sentinels are celestial guardians imbued with the essence of the astral realms, existing as stalwart protectors of cosmic balance and the sanctity of the multiverse. These ethereal beings manifest in humanoid form, clad in radiant armor that shimmers with otherworldly light. Their features are noble and serene, reflecting a sense of timeless wisdom and celestial purpose.

With wings of pure light extending from their backs, Astral Sentinels navigate the vastness of the astral planes and beyond with grace and authority. Truesight illuminates their perceptive gaze, enabling them to discern the threads of fate and the nuances of the multiverse. Their presence is often accompanied by a faint, celestial hum, resonating with the harmonies of the cosmos.

GearShogun512

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