Large Monstrosity, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 76 (9d10 + 27)
Speed 25 ft., Fly 60 ft.
STR
19 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Skills Perception +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 16
Languages understands Common and Elvish but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Dive Attack. If the peryton is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 13 (3d8) damage to the target.

Flashpod Resistance. The peryton has advantage on being blinded by items or equipment, whether magical or not.

Flyby. The peryton doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Keen Sight and Smell. The peryton has advantage on Wisdom (Perception) checks that rely on sight or smell.

Actions

Multiattack. The peryton makes one gore attack and one talon attack.

GoreMelee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

TalonsMelee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Shadow Mark. One creature within 300 feet that the Peryton's shadow passed over this turn must make a DC 16 Charisma saving throw or be cursed for the next minute. Whenever the creature takes damage from one of the peryton's attacks, it must make a DC 16 Wisdom saving throw or be frightened until the end of its next turn.

Description

All archtempered Perytons, whether monstrous, dire or normal, have a dim red glow in their eyes.

Previous Versions

Name Date Modified Views Adds Version Actions
12/31/2023 2:01:41 PM
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Dragonekillax2

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