Medium Aberration, Chaotic Evil
Armor Class 18 Plate
Hit Points 113 (15d10 + 30)
Speed 15 ft., Unsure of his steps and where he's going, Captain Mumford moves slowly and deliberately.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
8 (-1)
WIS
8 (-1)
CHA
16 (+3)
Saving Throws CON +8, CHA +6
Senses Blindsight 60 ft, Passive Perception 9
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Flailing Blindness. Captain Rumford is permanent blind, imposing a -4 penalty on his attack rolls, and he will always attack as if using a Great Weapon Master Attack, imposing a further -5 penalty and a +10 bonus to damage. Captain Rumford will not attack the same creature twice on its same turn.

Chaotic Smites. When Captain Rumford hits a creature with a weapon attack, he will take the Chaotic Smite action with his highest available spell slot, which he will only use to utilize this action. He has the following spell slots:
1st level (3 slots)

2nd level (2 slots)

3rd level (1 slot)

Chaotic Aura. At the beginning of each of Captain Mumford's turns, a random effect is triggered in an area 10 feet around him. Roll a d6 to determine the effect:

  1. Every creature in the area other than Captain Rumford takes 4 (2d4) force damage and is pushed 5 feet away from Captain Rumford;
  2. Every creature, including Captain Rumford, must make a DC 10 wisdom saving throw or be Frightened of Captain Rumford until the end of their next turn;
  3. Every creature, including Captain Rumford, gains 6 (2d6) temporary hit points;
  4. Every creature, including Captain Rumford, gains Resistance to slashing damage until the beginning of Captain Rumford's next turn;
  5. Until the beginning of Captain Rumford's next turn, any spell effect triggered within the area fails;
  6. Captain Rumford falls prone and grovels until his next turn.
Actions

Multiattack. Captain Rumford makes two attacks with his Greatsword.

Greatsword. Melee Weapon Attack: -1 to hit, reach 10 ft., one creature. Hit: 22 (2d6 + 15) slashing damage. Rolling a natural 20 on the Die results in a hit as normal but deals no extra damage.

Chaotic Smite. When Captain Rumford hits with a melee attack, he can expend a spell slot to deal an additional 8 (2d8) damage of a random elemental type. If Captain Rumford uses a spell slot of 2nd level or higher, add 1d8 for each level beyond the first. Roll a d8 to determine what damage type the smite deals:

  1. Fire
  2. Frost
  3. Lightning
  4. Thunder
  5. Poison
  6. Force
  7. Radiant
  8. Necrotic

Description

Captain Rumford, until very recently, was the Captain of the guards dispatched to oversee the re-establishment of Bell's Field. After he was sent into the abandoned Cathedral of Mystryl to investigate reports of strange undead lurking within, he discovered something so disturbing that it drove him mad, savagely blinding himself in an attempt to unsee it. Now, the former paladin is infused with Wild Magics, lashing out at those around him.

MattyPGood

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