Multi-attack. Brutus makes three melee attacks: two with his scimitar and one with a dagger. Brutus makes two ranged attacks with his daggers. Brutus hooks a target and attacks with his Scimitar. Or Brutus Wind's up and throws his Hook and attack with a dagger.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Chain Hook. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/35ft., one target. Hit: 2 (1d2 + 1) piercing damage. Hit: 4 (1d5 + 1) slashing damage.
Hooked! As an Action, Brutus can throw his Chain Hook to Hook someone or something. If thrown, target must make DC 12 Dex Save or be hooked. If hooked, target must make DC 14 Strength save or be pulled towards Brutus until target reaches withing 5 ft of Brutus or something prevents target from being pulled.
Wind up. Refer to Multi-Attack. Brutus can spin his Chain Hook to increase the speed and range of his hook. When spun, the Dex Save DC is increase from 12 to 14 and the range is increased to 30/40, damage caused when hooking a target is also increased by 1.
Is 6'2"
TParry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Chained! If prompted with the Opportunity Of Attack, Brutus may wrap the target in chains to them from running. Target must make DC 14 Dex or Strength save or the target is wrapped up in the chains and is under the effects of the Entangled spell. While a target is chained, Brutus cannot use his Chain Hook
Description
It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades. In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis. More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.
**Backstory:**
Born into the harsh embrace of a lawless realm, Brutus "Ironclaw" Grimstone grew up amid the chaos of a world that valued strength and cunning over morality. Abandoned at a young age, he quickly learned to fend for himself in the dangerous alleys and shadowy corners of the criminal underworld. There, he discovered his natural aptitude for deception, manipulation, and the art of survival.
Ironclaw's journey to infamy began when he joined a notorious bandit gang led by a cunning mastermind. Under the watchful eye of his leader, Ironclaw quickly rose through the ranks, showcasing a ruthless cunning that set him apart from his peers. His silver tongue and ability to maintain control over a crew of cutthroats earned him the respect and fear of those who followed him.
Driven by a desire for not just wealth, but infamy, Ironclaw became infamous for his theatrical exploits. His penchant for theatrics and psychological warfare elevated him to the position of the crew's strategist, and his nickname "Ironclaw" was earned due to the deadly precision with which he wielded a unique weapon – a thick metal scythe with a long, menacing chain attached.
**Description:**
Brutus "Ironclaw" Grimstone cuts a figure of intimidation, standing tall and lean with a dark, rugged exterior that mirrors the shadows from which he emerged. His piercing gaze, framed by a wild mane of dark hair and a well-groomed beard, speaks of a calculating mind and a predatory instinct.
Cloaked in tattered garments that blend seamlessly with the night, Ironclaw adorns himself with a multitude of daggers strapped to his person. Each blade, meticulously maintained, serves as a testament to his prowess in the deadly dance of combat. His most prized possession, however, is the infamous chain hook – a menacing appendage that earned him his moniker.
The chain hook, resembling a predatory claw, is a wicked combination of lethality and showmanship. Ironclaw skillfully wields it in battle, hurling it towards enemies with uncanny accuracy. The long chain attached allows him to manipulate the battlefield, dragging adversaries closer to their demise with a predatory grace.
As the captain of a bandit crew numbering 70 strong, Ironclaw maintains control through a careful balance of rewards and punishments. His silver tongue weaves tales of grandeur and terror, ensuring that his crew remains not just loyal but fearsome. Prisoners who appeal to his vanity may find a sliver of mercy, while those ignorant of his notorious reputation may face the full extent of his ruthlessness.
In the world of banditry, Brutus "Ironclaw" Grimstone stands as a living legend, a captain whose pursuit of infamy is as deadly as the weapons he wields.
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