Amorphous. A blood spirit can move through a space as narrow as 1 inch wide without squeezing.
Pack Tactics. Blood spirits have advantage on their attack roll against a creature if at least one of its allies are within 5 ft of the creature and that ally isn't incapacitated.
Drain Health. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: (2d6 + 2) necrotic damage. The target's Constitution score is reduced by 1d4. The target dies if this reduces its Constitution to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a living creature dies from this attack, a new blood spirit rises from the corpse 1d4 hours later.
Description
A blood spirit is a semi-corporeal undead creature capable of altering its overall shape at will. It resembles a floating semi-humanoid mass of oozing blood.
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