Medium Undead, Neutral
Armor Class 19 Natural Armor
Hit Points 16 (3d8 + 3)
Speed 50 ft., (hover)
STR
6 (-2)
DEX
20 (+5)
CON
13 (+1)
INT
13 (+1)
WIS
14 (+2)
CHA
11 (+0)
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 120 ft, Passive Perception 12
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amorphous. A blood spirit can move through a space as narrow as 1 inch wide without squeezing.

Pack Tactics. Blood spirits have advantage on their attack roll against a creature if at least one of its allies are within 5 ft of the creature and that ally isn't incapacitated. 

Actions

Drain Health. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: (2d6 + 2) necrotic damage. The target's Constitution score is reduced by 1d4. The target dies if this reduces its Constitution to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a living creature dies from this attack, a new blood spirit rises from the corpse 1d4 hours later.

Description

A blood spirit is a semi-corporeal undead creature capable of altering its overall shape at will.  It resembles a floating semi-humanoid mass of oozing blood.

Duryn_Firebrand

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