Large Construct, Unaligned
Armor Class 15 natural armor
Hit Points 150 (15d10 + 60)
Speed 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Saving Throws STR +8, CON +7
Damage Immunities Poison, Psychic
Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned
Senses Blindsight 10 ft, Darkvision 60 ft, Passive Perception 10
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Immutable Form: The golem is immune to any spell or effect that would alter its form.

Magic Resistance: the golem has advantage on saving throws against spells and other magical effects 

Hard Candy Shell: At the start of each of its turns, the Candy Golem gains temporary hit points equal to it Constitution modifier (minimum of 1) if it has atleast 1 health point.

Actions

Multiattack: The Golem makes two slam attacks.

Slam: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 5) bludgeoning damage. 

 

Bonus Actions

Candy Surge: Once per turn, as a bonus action, the Candy Golem can release a surge of magical candy energy. All creatures within 10 feet must make a DC 15 Dexterity saving throw or take 14 (4d6) force damage on a failed save, or half as much damage on a successful one.

Candy Convergence: Once per turn, as a bonus action, if the Candy Golem was affected by a racial ability of another candy creation, they can imitate the racial ability that was used. 

Reactions

Candy Convergence: As a reaction, if the Candy Golem was affected by a racial ability of another candy creation, they can imitate the racial ability that was used

Description

The Candy Golem was created by Willy Wonka to thwart any attempts at stealing his plans for candy he has made. Due to the uses of magical essence, typically taken by force from magical creatures, this Golem is unusually formidable in combat, he uses a collection of stored magical reserves to imitate other creatures abilities. 

rainebauman

Comments

Posts Quoted:
Reply
Clear All Quotes