Bloodsense. Knows the Location of all Living Creatures within 30ft.
Thirst Unending: If you drop to 0HP with a living creature within 5ft of you you may attack them 1d20+9 to hit, if you hit you deal 4d8 Necrotic Damage and heal for the damage done, cannot use this if you took radiant damage this turn.
Multi-Attack. Make 2 Bloody Blade attacks and 1 Grab attack.
Bloody Blade. Melee Weapon Attack, 5ft range, 1 target, 1d20+9 to hit, 1d10+6 Slashing 2d6 Necrotic Damage. Heal for all Necrotic Damage Done
Grab. Make a Contested Athletics check against a targets Athletics or Acrobatics, if you win you grapple the target.
Bite: Only usable if you have a grappled target, they take make a DC 18 Constitution Save taking 4d6 Necrotic Damage, or half as much on a success
Sanguine Ire. If you deal damage to a creature this turn you can use your reaction to force them to make a DC 18 Wisdom Save, on a fail they take 2d6 Necrotic Damage and there Constitution Score is reduce by the amount rolled until the target takes a short rest, this effect does not stack with itself, if reapplied to the same target the higher result is always used.
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