Medium Undead (Elf), Chaotic Evil
Armor Class 18 Bone Armor
Hit Points 84 (8d10 + 40)
Speed 40 ft.
STR
18 (+4)
DEX
22 (+6)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +9, CON +8
Skills Athletics +12
Damage Vulnerabilities Radiant
Damage Resistances Cold
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned, Unconscious
Senses Darkvision 90, Passive Perception 10
Languages Common, Elvish
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Bloodsense. Knows the Location of all Living Creatures within 30ft.

Thirst Unending: If you drop to 0HP with a living creature within 5ft of you you may attack them 1d20+9 to hit, if you hit you deal 4d8 Necrotic Damage and heal for the damage done, cannot use this if you took radiant damage this turn.

Actions

Multi-Attack. Make 2 Bloody Blade attacks and 1 Grab attack.

Bloody Blade. Melee Weapon Attack, 5ft range, 1 target, 1d20+9 to hit, 1d10+6 Slashing 2d6 Necrotic Damage. Heal for all Necrotic Damage Done

Grab. Make a Contested Athletics check against a targets Athletics or Acrobatics, if you win you grapple the target.

Bonus Actions

Bite: Only usable if you have a grappled target, they take make a DC 18 Constitution Save taking 4d6 Necrotic Damage, or half as much on a success

Reactions

Sanguine Ire. If you deal damage to a creature this turn you can use your reaction to force them to make a DC 18 Wisdom Save, on a fail they take 2d6 Necrotic Damage and there Constitution Score is reduce by the amount rolled until the target takes a short rest, this effect does not stack with itself, if reapplied to the same target the higher result is always used.

Description

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Zylithe

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