Undead fortitude. If damage reduces the Cat to 0 hit points, it must make a CON saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a cricitcal hit. On a success, Cat drops to 1 hit point instead.
More Than Nine Lives. If Cat dies, it will put its scattered bones together again and reanimate itself after 12 hours. Cat will only permanently die if its bones are destroyed.
Multiattack Cat makes two attacks with its claws.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft.. Hit: 6 (1d4 + 3) slashing damage. On a hit, a creature must make a DC 11 CON saving throw or take 7 (2d6) necrotic damage. A creature's hit point maximum is reduced by this damage until they finish a long rest. If this damage reduces the creature to 0 hit points, that creature dies.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
As the bards often say, some cats just ... come back.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments