Huge Fiend, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 187 (15d12 + 90)
Speed 40 ft., Climb 40 ft.
STR
27 (+8)
DEX
12 (+1)
CON
23 (+6)
INT
10 (+0)
WIS
13 (+1)
CHA
13 (+1)
Saving Throws DEX +5, CON +10
Skills Perception +25, Stealth +17
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Blindsight 20 ft., Darkvision 60 ft., Passive Perception 20
Languages Abyssal Telepathy Only 120ft --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits
  • Keen Smell. A bebilith has advantage on Wisdom (Perception) checks that rely on smell.
  • Magic Resistance. The bebilith has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. A bebilith’s weapon attacks are magical.
  • Rend Armor. When a bebilith hits a creature wearing nonmagical armor or carrying a shield with both claw attacks in the same round, the armor or shield takes a permanent -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to +0 bonus is destroyed. A damaged shield or suit of armor can be repaired by a blacksmith.
Actions

Multiattack: A Bebilith makes three attacks: one with its bite and two with its claws

Bite. Melee Weapon Attack: +12 to hit, reach 15 ft., one creature. Hit: 18 (3d6+ 8) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Claw: Melee Weapon Attack: +12, reach 15 ft., one target. Hit: 22 (3d8+ 9) slashing damage.

Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Description

It is said that the drow can imprison a Bebilith in a metal shell. This new creation is called a Retriever and is used by the dark elves to track down and exterminate their enemies.”

— Volo

Bebiliths, or Creepers of the Abyss, are arachnoid demons that prey upon other demons... though whether they do so out of hunger, cruelty, or a strange compulsion to inflict justice on their chaotic evil kin is unknown. Other demons typically leave the bebilith alone and killing them is considered a great taboo. Further adding to the intrigue of their strange mystique, it is believed several greater demonic beings pay homage to the bebiliths.

Monster Tags: Misc Creature

Habitat: Underdark

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