Medium Humanoid, Lawful Good
Armor Class 17
Hit Points 56 (6d8 + 5)
Speed 45 ft.
STR
17 (+3)
DEX
17 (+3)
CON
16 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
20 (+5)
Saving Throws STR +5, DEX +5
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Sick As ****. Cedric performs incredible feats of strength, dexterity and handsomeness  on the daily. Cedric does not have to roll for Athletics, or Acrobatics checks, they are always a success, and he can not be slowed, tripped, or restrained by difficult terrain.

Actions

Do Some Dope Ass Shit Close Up. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (2d10 + 5) [Slashing, Bludgeoning or Piercing] damage. 

Do Some Dope Ass Shit Far Away. Ranged Weapon Attack: +6 to hit, range 15/120 ft., 1 target. Hit: (1d8 + 6) [Slashing, Bludgeoning or Piercing] damage.

Bonus Actions

Dope Ass Actions: Cedric can dash as a bonus action, and jumping has no cost (besides movement speed).

Reactions

Crazy Reaction Speed. Cedric can, by rolling a D20 (+3), attempt to parry any nonmagical melee or ranged attack, reducing its damage by 1d10 + 4. The D20 (+3) roll must EXCEDE THE DAMAGE DEALT TO CEDRIC BY 3, OR THE PARRY DOES NOTHING.

Legendary Actions

None, he's just a legend.

Description

Cedric Danesman, Captain of the Aryan Guard, and now leader of the Rebels (Until Lilith's return). Cedric is an absolute badass, who performs stunts of unimaginable difficulty, and looks good doing them too.

GreyEften