Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Spellcasting. The cultist is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The cultist has the following cleric spells prepared:
Cantrips (at will): thaumaturgy, resistance, light
1st level (4 slots): command, inflict wounds, shield of faith 2nd level (3 slots): blindness/deafness, spiritual weapon
Multiattack. The cultist makes two attacks with its trident.
Trident. Melee Weapon Attack: +2 to hit, reach 5 ft. or thrown (range 20/60), one target. Hit: 3 (1d6) piercing damage or 4 (1d8) piercing damage if used with two hands.
Description
Cultists of Cthulhu are bizarre, lonesome creatures with a slimy appearance. They carry out Cthulhu's little-known missions and requests alongside the Chuul that serve him, though they are not trusted enough by Cthulhu to guard his fabled Staff of Madness. Untrusted. Long ago, Cthulhu sent out a large party of his best and most trusted cultists out after his stolen Staff of Madness. The leader of that party broke free of Cthulhus influence and tried to keep the staff for himself and overthrow Cthulhu. Cthulhu destroyed him and the rest of the cultists and has never trusted them since.
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