The Herald of Death. Can cast Inflict Wounds at 1st level once per turn (as a bonus action) without expending spell slot.
Devotee of Magic. Can cast magic missile despite having only cleric spells prepared.
Careful Planner. Can cast word of recall for free once per day.
Two Faced. Can cast alter self at will.
Spellcasting. Claire Morii is a 6th-level spellcaster. Her spellcasting ability is CHA (spell save DC #, +# to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): Eldritch Blast, Sacred Flame
4th level (5 slots): Magic Missile, Inflict Wounds
5th level (4 slots): Contagion, Flame Strike
6th level (3 slots): Harm, Create Undead
Multi Attack. Can perform 2 melee attacks per action.
Action Melee Attack. Dagger of Bones: +4 to hit, reach 5 ft., 1 target. Hit: 4d8 + 4 piercing damage + 2d4 + 4 necrotic damage.
Misty Step. 4 times per day.
Attack of Opportunity.
Bolt of Death. 1d8 necrotic damage bolt on being hit by a ranged attack by a creature within 60ft. +4 to hit.
Description
A beautiful woman, with long light brown hair, clad in flowing white robes that reveal just enough, presenting a composed, cool and welcoming character. This is all a show. Beneath this carefully crafted exterior, there lies rotting skin, dead eyes and blackened teeth nestled in a flehsless jaw.
Hiding behind an alter self spell for most of her life, Claire Morii is a litch.
But she is kind and warm hearted. Though she hungered for a long life and undertook the dark rituals of becoming a litch, indulging in murder and sacrificing no more than a dozen souls on the altar of Bessamere to further this goal, she did not harm innocents. Preying instead on scum, mostly rapists, she now dedicates her life to farming with her seemingly incompetent husband and protects her farm in worsening times using eldritch magics.
She does not want to fight and will always attempt to deescalate.
Lair and Lair Actions
A basement dedicated to Bessamere, the Goddess of Death. At the center of the basement hovering over a silver dish which is sat on a marble plynth, is a large and uncut diamond, about 6 inches long, pulsating with green magic. At one side along the wall, there are three coffins. Each coffin is branded "Bali the Rapist" "Gorm the Enslaver of Children" "Fastred the Scourge of the Poor and the Damned". On the far end, there is a a large semi-circular marble altar, at the center of which on a pedestal, is a beautiful and life sized marble statue of the Goddess Bessamere. There is a carpet that leads from the door to the altar, around the gem. On each side of the carpet are a series of statues, each statue depicting a moment from the Augine Story, an epic poem depicting the great deeds of Bessamere.
Lair Actions
At will; Claire can’t use the same effect two rounds in a row:
- Sleep. Purple gas fills the room, with a strong chemical stench to it. CON saving throw, DC 20, on fail fall asleep. On success nothing happens.
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