Special Trait Name. Enter the description for your special trait.
Spellcasting. The biggy boi jermy is a 1st-level spellcaster. Its spellcasting ability is level 3
It has the prepared spells of
fire bolt
burning hand
acid shot
shield and one spell slot
Action Name. attack
Action Melee Attack. biggy boi club +5 to hit, reach 20 ft., 2-3 target. 2d10+4
Action Ranged Attack. biggy boi staff Attack: +5 to hit, range 10/50 ft., 1 target. Hit: (1d10 + 6)
dagger throw
every two turns he can throw a dull dagger at an enemy doing 1 damage
Reaction Name. block shield
once it is able to block all of the following once
spells
ranged
crushing
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
big with a crown and rules all jermys
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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