Large Monstrosity (Goliath)
Armor Class 23 armor and rough skin hard to penatrate
Hit Points 40 (45d10)
Speed 20 ft., he is big but slow
STR
18 (+4)
DEX
16 (+3)
CON
7 (-2)
INT
15 (+2)
WIS
17 (+3)
CHA
10 (+0)
Saving Throws STR +6, DEX +5, INT +4
Skills Intimidation +14
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, One of the following: acid, cold, fire, lightning, or poison
Senses Darkvision, Passive Perception 15
Languages All he speaks when he wants all
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The biggy boi jermy is a 1st-level spellcaster. Its spellcasting ability is level 3

It has the prepared spells of 

fire bolt 

burning hand 

acid shot 

shield and one spell slot

Actions

Action Name. attack

Action Melee Attack. biggy boi club +5 to hit, reach 20 ft., 2-3 target. 2d10+4 

Action Ranged Attack. biggy boi staff Attack: +5 to hit, range 10/50 ft., 1 target. Hit:  (1d10 + 6)

Bonus Actions

dagger throw 

every two turns he can throw a dull dagger at an enemy doing 1 damage

Reactions

Reaction Name. block  shield

once it is able to block all of the following once

spells 

ranged

crushing

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

big with a crown and rules all jermys

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Forest

orphanagebomber

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