Blessed Healer: healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level.
Potent Cantrips. The spellcaster can add its spellcasting ability modifier to the damage it deals with any cantrip.
Empowered Spells. Choose one school of magic. Whenever the spellcaster casts a spell of that school by expending a spell slot, the spellcaster can add its spellcasting ability modifier to the spell’s damage roll or healing roll, if any.
Spellcasting (Healer). The spellcaster’s spellcasting ability is charisma (spell save DC 18, +11 to hit with spell attacks). The spellcaster has following cleric spells prepared:
Cantrips (at will): guidance, light, resistance, sacred flame, spare the dying, Word of Radiance(the word is frןendship)
1st level (4 slots):bless, cure wounds, shield of faith
2nd level (3 slots): aid, lesser restoration, Prayer of Healing, Warding Bond (friendship bracelet)
3rd level (3 slots): beacon of hope, revivify, Remove Curse
4th level (3 slots):death ward, Aura of Life
5th level (2 slots): greater restoration, mass cure wounds
Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands +1d6 rediant.
2/Day: Preserve Life: As an action, you evoke healing energy that can restore 50 hit points. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum.
Description
A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, spellcasters are proficient with simple weapons and light armor.
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