Medium Humanoid, Any Alignment
Armor Class 15 (studded leather)
Hit Points 80 (11d8)
Speed 30 ft., Fly 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
20 (+5)
INT
16 (+3)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws INT +7, CHA +9
Skills Arcana +6, Investigation +6, Religion +6
Damage Vulnerabilities Necrotic
Damage Resistances Radiant
Condition Immunities Charmed
Senses Passive Perception 14
Languages all
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Blessed Healer: healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level.

Potent Cantrips. The spellcaster can add its spellcasting ability modifier to the damage it deals with any cantrip.

Empowered Spells. Choose one school of magic. Whenever the spellcaster casts a spell of that school by expending a spell slot, the spellcaster can add its spellcasting ability modifier to the spell’s damage roll or healing roll, if any.

Spellcasting (Healer). The spellcaster’s spellcasting ability is charisma (spell save DC 18, +11 to hit with spell attacks). The spellcaster has following cleric spells prepared:

Cantrips (at will): guidance, light, resistance, sacred flame, spare the dying, Word of Radiance(the word is frןendship)

1st level (4 slots):bless, cure wounds, shield of faith

2nd level (3 slots): aid, lesser restoration, Prayer of Healing, Warding Bond (friendship bracelet)

3rd level (3 slots): beacon of hope, revivify, Remove Curse

4th level (3 slots):death ward, Aura of Life

5th level (2 slots): greater restoration, mass cure wounds

 

Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.

Actions

Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands +1d6 rediant.

2/Day: Preserve Life: As an action, you evoke healing energy that can restore 50 hit points. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. 

Description

A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, spellcasters are proficient with simple weapons and light armor.

Monster Tags: Sidekick

SteveWislo

Comments

Posts Quoted:
Reply
Clear All Quotes