Large Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 50 (15d12 + 10)
Speed 40 ft., Climb 40 ft.
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
5 (-3)
WIS
16 (+3)
CHA
2 (-4)
Skills Stealth +7
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)

Slash; Melee attack. Attack: +8 [1d10] 5ft, two creatures. Hit: The target must succeed a DC 18  wisdom saving throw, if target fails the check they receive  the  fear affect from the Blade Spider.

Description

To snare its prey, a blade spider hides on the walls and ceiling of areas it covered in webs, waiting for prey to enter the room or cave before jumping down, to harvest its newly ensnared pray. 

Monster Tags: Misc Creature

Habitat: DesertForestSwampUnderdarkUrban

JrBugga210

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