Medium Humanoid (Human)
Armor Class 16 Big Muscles
Hit Points 112 (12d8 + 60)
Speed 25 ft.
STR
16 (+3)
DEX
12 (+1)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws CON +8, CHA +7
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Poisoned
Senses Passive Perception 11
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Streetwise Tactics. The Thug Fighter gains advantage on Wisdom (Perception) checks made to detect hidden or obscured enemies, as well as on Intelligence (Investigation) checks to gather information about criminal activities.

Spellcasting. Pimpomancer is an 8th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He has the following spells prepared:

  • Cantrips (at will): Fire Bolt, Mending, Prestidigitation, Mold Earth
  • 1st level (4 slots): Burning Hands, Earth Tremor
  • 2nd level (3 slots): Flaming Sphere, Earthbind
Actions

Multiattack. The Pimp Fighter makes three attacks: one with his cane and two with his gun.

Pimp Cane. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 3) bludgeoning damage.

Dirty Shot (Gun). Ranged Weapon Attack: +5 to hit, range 40/120 ft., one target. Hit: 13 (2d8 + 2) piercing damage. The Pimp Fighter's gun has a chance to inflict a dirty wound. The target must succeed on a DC 15 Constitution saving throw or take an additional 7 (2d6) poison damage.

Bonus Actions

Cunning Action. The Thug Fighter can take a bonus action to Dash, Disengage, or Hide.

Dirty Tricks (Recharge 5-6). The Pimp Fighter is known for his underhanded tactics. He can choose one of the following dirty tricks to use:

  1. Powder in the Eyes. The Pimp Fighter throws a handful of blinding powder at a creature within 10 feet. The target must succeed on a DC 15 Dexterity saving throw or be blinded until the end of its next turn.

  2. Hidden Blade. The Pimp Fighter reveals a hidden blade in his cane, making a quick and unexpected attack. Make one additional Pimp Cane attack as a bonus action.

  3. Deceptive Allure. The Pimp Fighter charms a creature within 30 feet that can see him. The target must succeed on a DC 15 Wisdom saving throw or be charmed until the end of its next turn.

Reactions

Evasion. When subjected to an effect that allows the Thug Fighter to make a Dexterity saving throw to take only half damage, he instead takes no damage on a success and half damage on a failure.

Pimp's Parry. The Pimp Fighter adds his Charisma modifier (+4) to his AC against one melee attack that would hit him. To use this feature, the Pimp Fighter must see the attacker and be wielding his cane.

 

Habitat: Urban

williamssebastian48

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