Armor Class
17
Natural Armor
Hit Points
176
(20d10 + 58)
Speed
20 ft.
STR
21
(+5)
DEX
14
(+2)
CON
14
(+2)
INT
10
(+0)
WIS
6
(-2)
CHA
12
(+1)
Saving Throws
STR +8
Damage Immunities
Acid, Poison
Senses
Blindsight 60 ft, Passive Perception 14
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Actions
Multiattack. The golem makes three melee attacks.
LongSword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) slashing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) slashing damage.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 5) bludgeoning damage.
Reactions
Last Ice. When brought to life 0 the golem explodes all creatures within 10 feet of the golem must be successful in a DC 15 Dexterity check, taking 25 (3d10 + 5) on a fault and half the damage on a successful test.
Description
Created from crystals these golem have no conscience, only to follow orders and never question them.
Comments