Large Giant, Lawful Evil
Armor Class 16 natural
Hit Points 190 (20d10 + 40)
Speed 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
12 (+1)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws STR +8, DEX +4, CON +7, WIS +4, CHA +5
Skills Acrobatics +10, Athletics +10
Senses Truesight, Passive Perception 17
Languages Common, Giant
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting: The Berseker Oni's spellcasting ability is Charisma (spell save DC 13). The Berserker Oni can innately cast the following spells, requiring no material components:

At will : darkness, misty Step

1/day each: haste, gaseous form, wrathful smite

Magic Weapons: The Berserker Oni's weapon attacks are magical

Regeneration: The Berserker Oni regains 10 hit points at the start of its turn if it at least has 1 hit point.

Fury of the Berserker: The Berserker Oni can activate this ability only at or under 50% of his HP. He enters his berserk mode and heals up to 70 hit points. His hit modifiers increase by +2. His regeneration is increased to 15 hit points at the start of its turn.

Blood for Blood: If the hit points of the Berserker Oni are reduced to 0 he leaps towards an Enemy trying to land a last attack onto it. 

Actions

Multiattack: The Berserker Oni makes two attacks, either with its claws or its glaive

Claw (Oni Form Only): Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Glaive: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.

Change Shape: The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size

Gojutheboy

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