Medium Humanoid (Any Race), Any Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Ritual Casting. A common Necromancer is proficient with some tome, reliquary, or component pouch and may use it to cast a 4th level Animate Dead spell as a Ritual up to three times per long rest, and may cast an 8th level Create Undead spell as a Ritual once per year. Intelligent undead created this way generally retain their original personalities.

Actions

Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.

Description

Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits. In the nation of Vesha'an, "necromancer" is just as respected a profession as jeweler or swordsmith, where the forces of the undead perform nearly all menial labor, under the watchful eye of necromancers, and occasionally... wights.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Ghrond

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