Pull In. As a bonus action, the volvidon can pull a grappled target 10 ft. towards itself.
While afflicted with bloodblight, a creature loses 1d10 hit points at the start of each of its turns if it hasn't attacked or dealt damage to a hostile creature since the start of its turn. And, whenever the creature would regain hit points, the amount of hit points regained is halved.
Multiattack. The volvidon makes three attacks: one with its tongue and two with its claw.
Tongue. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 18 (2d12 + 4) bludgeoning damage + 5 (1d10) necrotic damage and a Large or smaller target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the volvidon can't use this attack on another target.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage + 3 (1d6) necrotic damage.
Rollout (Recharge 5–6). The volvidon curls up into a ball, releasing any grappled creature, and moves up to double its speed in a straight line. While moving, the volvidon is immune to fire damage. If the Volvidon passes through a creatures space, that creature must make make a DC 16 Dexterity saving throw, taking 24 (7d6) bludgeoning damage + 7 (2d6) necrotic damage and be knocked prone on a failed save. On a successful save, the target takes half damage and is not knocked prone.
The afflicted volvidon can take 1 legendary action, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The afflicted volvidon regains spent legendary actions at the start of its turn.
Afflicted Burst. The volvidon releases a powerful burst of bloody energy in a 20-foot radius around itself. Each creature within the area must make a DC 16 Dexterity saving throw, taking 14 (4d6) necrotic damage and be inflicted with bloodblight until the end of the next round on a failed save, or half as much damage and no other effects on a success. If the creature fails the saving throw by 5 or more, it is also stunned until the end of the next round.
Description
Volvidon have a special armor on their backs, protecting them from attacks while also being very flexible. It possesses an extremely long, chameleon-like tongue which is covered in sticky saliva. Being a Fanged Beast, the Volvidon uses attacks similar to those of Arzuros and Lagombi. It is known to pull prey and foes toward its mouth using its long tongue. In addition to aiding transportation, its ability to roll up into a ball allows it to crush foes during combat. It will typically avoid trouble, but if cornered, Volvidon can be surprisingly aggressive.
Since it feeds mainly on Bnahabra and Altaroth, it is able to convert the paralyzing toxins the insects naturally produce in to its own system due to a specialized organ located in its mouth along with a smelly gas. This being done, now its own saliva has the same paralytic qualities, aiding it in its defense against predators.
Volvidon are relatively calm, unless disturbed by predators. At the first sight of trouble the large Fanged Beast will roll up and if possible quickly roll away, but if cornered Volvidon can be surprisingly aggressive. These creatures should not be underestimated by hunters as they can send any inexperienced or arrogant hunter to an early grave.
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