Large Beast, Unaligned
Armor Class 15 (natural armor)
Hit Points 161 (17d10 + 68)
Speed 45 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
3 (-4)
WIS
9 (-1)
CHA
6 (-2)
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 10
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Ice Walker. The lagombi is accustomed to moving through the frozen tundras, as such it ignores difficult terrain for snow, ice, and other cold weather effects.

Keen Hearing. The lagombi has advantage on Wisdom (Perception) checks that rely on hearing.

Slide. The lagombi’s reflexes and agility allow it to move with a burst of speed. When it moves on its turn in combat, it can double its speed while traveling in a straight line. If the lagombi runs into a creature after moving at least 20 feet the creature must make a DC 16 Strength saving throw or be knocked prone. The lagombi cannot use this trait again until it moves 0 feet on one of its turns.

Bloodblighted Strikes. Whenever the lagombi hits a target with a melee or ranged weapon attack, the target must succeed on a DC 17 Constitution saving throw or contact bloodblight for 1 minute.
 

While afflicted with bloodblight, a creature loses 1d10 hit points at the start of each of its turns if it hasn't attacked or dealt damage to a hostile creature since the start of its turn. And, whenever the creature would regain hit points, the amount of hit points regained is halved.

Delirious State (1/Short or Long Rest). When the lagombi is reduced to 91 hit points or lower, it goes into a bloodlusting rage until it is healed back to 92 hit points or more or is killed. While in its Delirious state, the lagombi gains a +2 bonus to hit and to damage and its speeds are increased by 5 ft. each. Additionally while in its Delirious State, if the lagombi is critically hit by a attack that it does not resist, the attacker rolls damage dice three times instead of twice.
Actions

Multiattack. The lagombi makes two Claw attacks. It can replace one of these attacks with its Giant Snowball attack.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage + 3 (1d6) necrotic damage.

Giant Snowball. Ranged Weapon Attack: +6 to hit, reach 60/180 ft., one target. Hit: 8 (2d6 + 2) bludgeoning damage + 5 (1d10) cold damage + 2 (1d4) necrotic damage.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 4) bludgeoning damage + 5 (1d10) necrotic damage.

Description

A large, wombat-like Fanged Beast. Its ears are long and highly sensitive, and its face features a beak-like mouth along with small red eyes. A Lagombi's belly is made of a low-friction material and is shaped so that it can slide upon the ice like a sled. It is covered in a thick fur coat to keep it warm in its sub-zero homeland.

Lagombi have a warm pelt that helps them survive the cold. These creatures have a plastron-like shell on their stomachs, allowing them to slide across the ice with ease, possibly for escaping from larger monsters. This can also be used to easily surprise intruding hunters. Their ears are highly sensitive, allowing them to notice predators like Barioth and Tigrex even when they are far away, giving them plenty of time to escape. Lagombi claws are able to tear through flesh easily and even freeze over the wounds left over on prey.

Lagombi are a mildly aggressive in nature. Though they don't attack unless angered, Lagombi can be considered dangerous for novice hunters. Primarily looking for food to either store or gather Lagombi are known to have food hidden underground across their territory.

Habitat: Arctic

Dragonekillax2

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