Armor Disguise: While Basic Foot Soldier is standing or lying still it is nearly impossible to distinguish from a normal suit of armor.
Basic Tactics: If Basic Foot Soldier is next to a metal soldier ally it gets plus one AC and +6 to hit instead of plus 5.
Multi attack: Basic Foot Soldier may make one Spear attack and one Sword attack.
Sword:Melee Weapon Attack: +5 to hit, reach 7ft, one target, Hit (4d8+4) slashing damage
Spear:Melee Weapon Attack: +5 to hit, reach 7ft, one target, Hit (4d8+4) piercing damage
Shield Bash:Melee Weapon Attack: +5 to hit, reach 5ft, one target, Hit (4d8+4) bludgeoning damage, the target must succeed on a DC 18 Str save throw or be stunned and knocked prone.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A suit of armor that is created for a keep elemental. They are perfectly loyal to the creator and surprisingly intelligent. They are not animated. They don't need air, food, drink, or sleep.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.