Medium Humanoid (Metallic), Neutral
Armor Class 17 Natural Armor
Hit Points 250 (15d20)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
15 (+2)
WIS
15 (+2)
CHA
14 (+2)
Saving Throws STR +6, CON +6
Damage Resistances Piercing, Slashing
Damage Immunities Lightning, Poison
Condition Immunities Charmed, Poisoned
Senses Tremorsense 60ft, Passive Perception 18
Languages Dwarvish, Terran
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Armor Disguise: While Basic Foot Soldier is standing or lying still it is nearly impossible to distinguish from a normal suit of armor.

Basic Tactics: If Basic Foot Soldier is next to a metal soldier ally it gets plus one AC and +6 to hit instead of plus 5.

Actions

Multi attack: Basic Foot Soldier may make one Spear attack and one Sword attack.

Sword:Melee Weapon Attack: +5 to hit, reach 7ft, one target, Hit (4d8+4) slashing damage

Spear:Melee Weapon Attack: +5 to hit, reach 7ft, one target, Hit (4d8+4) piercing damage

Shield Bash:Melee Weapon Attack: +5 to hit, reach 5ft, one target, Hit (4d8+4) bludgeoning damage, the target must succeed on a DC 18 Str save throw or be stunned and knocked prone.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A suit of armor that is created for a keep elemental. They are perfectly loyal to the creator and surprisingly intelligent. They are not animated. They don't need air, food, drink, or sleep.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

Beanshow