Armor Class
20
Natural
Hit Points
594
(1d20 + 74)
Speed
50 ft., Levitate
STR
20
(+5)
DEX
12
(+1)
CON
5
(-3)
INT
29
(+9)
WIS
28
(+9)
CHA
30
(+10)
Saving Throws
CHA +16
Skills
Deception +0
Damage Vulnerabilities
Radiant
Damage Immunities
All damage from spells, Fire
Condition Immunities
Exhaustion, Paralyzed, Poisoned, Unconscious
Senses
Truesight, Passive Perception 20
Languages
All Telepathy
Challenge
20 (25,000 XP)
Proficiency Bonus
+6
Traits
Unusual nature. Bill Does not require food, drink, air or sleep.
Spell casting. Bill is a 5th level spellcaster. His spellcasting ability is Charisma (spell save DC 20, +1 to hit with spell attacks). Bill has the following wizard spells prepared.
Tricks (at will): Poisonous spray, acid splash.
1st level (10 slots): Disguise, Thunderous Wave.
Actions
Laser. Ranged Weapon Attack: +1 to hit, range 5/100 feet, 3 targets. Hit: 20 (1d12 + 5) fire damage.
Reactions
Regenerate Eye. If Bill gets hit in the eye, he will have to spend 3 turns regenerating it.
Description
Bill Cipher is a demon posing as a god. He waged war on the Jungle Planet
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